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Nuclear throne trash talk
Nuclear throne trash talk





nuclear throne trash talk

In response to the tweet, other developers responded by saying reviewers don’t seem concerned with stability or performance either and Horizon Forbidden West senior quest designer Blake Rebouche doesn’t seem to think too highly of the game’s quest design. In other words, Salama doesn’t appear to think too highly of Elden Ring’s UI/UX design. On March 3, Salama tweeted about how Elden Ring having a 97% Metacritic Score was proof game reviewers don’t care about UX. Salama previously worked as a UI programmer at DICE on Battlefield 2042 and is currently working as a UX director on an unannounced Ubisoft title. But if you look at footage of their recent title Assassin’s Creed Valhalla, the UI doesn’t really seem over the top despite having more going on compared to Elden Ring.Īnother reason could be a tweet made by Ahmed Salama before the image was posted on Reddit. It’s interesting to see things trend toward not just making everything easy to understand for the player.īut why is Ubisoft the one being targeted? One reason could be that they release a lot of open world games. In the case of Elden Ring, we can see this design being welcomed by players and a big success. It abandons the idea of leading players directly with markers and steps aside so players can enjoy the fun of spontaneous adventure. Just by pursuing any landmarks, buildings, or side roads that catch your eye, you’re naturally led to challenges and rewards. The level design is thorough in how it entices players’ eyes and actions. That could be because of how the game presents visual information without relying on words and numbers. In the same post we can see many users happy that Elden Ring doesn’t have that kind of UI. At any rate, the image takes UI elements that don’t seem so farfetched and adds them to Elden Ring for an exaggerated effect. We can even see the protagonist muttering, “Hmm… maybe I should investigate that cave,” which actually seems plausible. There are also little hints saying, “Enemies Detected,” “A Jump,” and “Press X to activate Tarnished Sense.” It’s not a feature that exists, but the Tarnished Sense perhaps highlights enemies and items in the vicinity. And on the left side, they added a message about microtransactions which don’t exist in the game. On the right side you can see quests and progress as well as a mini map. When you look at the Reddit post, there are certainly lots of UI elements we’ve grown accustomed to seeing, but it’s a lot when compared to the actual Elden Ring. Image Credit: gamboozino/Phedericus on Reddit Actual Elden Ring UI It’s night and day compared to Elden Ring’s actual UI. This post looks to have taken an image from last year called “What if Elden Ring was a typical open world? (OC)” and added even more stuff to it. In the /r/Eldenring subreddit, an image of Elden Ring cluttered with UI elements was posted with the title “If Ubisoft developed Elden Ring,” and has since become a hot topic with over 28,000 upvotes. Players must also search for new locations and items themselves with a design philosophy that you could say respects players’ autonomy. It doesn’t even have a quest log and players have to manually place markers on the map for points of interest.

nuclear throne trash talk

The UI in Elden Ring is relatively simple. This image looks to be a shot at over-the-top UI from Ubisoft and made waves just as developers were sharing their opinions on Elden Ring’s UI online.Įlden Ring is the latest action RPG from FromSoftware and is set in a massive open field. Nick Mosier based on the original Japanese article (original article’s publication date: 13:53 JST)Ī mockup image of what Elden Ring’s UI might look like if it was made by Ubisoft has sparked a big discussion among fans. Image Credit: gamboozino/Phedericus on Reddit







Nuclear throne trash talk